Guild Arcane

The Guild Arcane is a mages' guild, local to the Kingdom of Calimshan, that totally control and regulate the use of magic within the cities that they have bases.

Organization
Each of the five Guilds Arcane is led by a caleph arcane, who is the most influential wizard in his or her respective city. The syl-pasha of Calimshan has the unwritten support of the leaders of the Guilds Arcane.

Every wizard within the city is assigned a place in the hierarchy of the guild, by which means he or she can be controlled and manipulated if need should arise.

Activities
The primary way in which a young wizard is taught magic in Calimshan is through one of the Guilds Arcane. Guild members share spell components, minor magical items, and arcane secrets with each other for far cheaper fees than with outsiders to the Guild, making dealing in magic nearly impossible for non-members.

Standard fees in most cities for Guild Arcane services are 25 gp per day plus meals to the one providing magical assistance, in addition to reimbursement for whatever spells are actually cast during the hired mage's employment. The fees for cast spells depends on the kind of spell, the difficulty of the spell to cast, and the capabilities of the spellcaster.

The Guild Arcane advises its members to avoid dealings with the Mages of Saruun due to their perceived connections to the underdark.

Base of Operations
The cities of Almraiven, Calimport, Keltar, Memnon, and Volothamp each contain an active Guild Arcane. The headquarters of the Guild Arcane in each of these cities is called the Minargent, after the silver-colored minarets used in their construction. An exception is the Auret, the main headquarters of the Guild Arcane located in Calimport.

History
The first Guild Arcane was founded in Almraiven and was followed successively by four others in Calimport, Volothamp, Keltar, and Memnon.

They recently wrote to Wrelen Kindrock over his foundation of his Institutional Adventurers Magical Academy in Thollos, offering to let him join the Guild Arcane, and instructing him how to restructure his practice.

Members
While independent wizards do exist in Calimshan, they are rare and frowned upon by society.


 * Vizir Muzarad, the member to whom sapphires should be forwarded for payment
 * Farad Moshute, had been missing for decades after, despite the advice of the Sultan, he travelled to the Cosarchian Kingdom and was not seen since. He was found to have been turned to stone alongside a cockatrice within a secret magical lair in Sedossa. After being released he chose not to return to Calimshan and the Guild Arcane but to be free.
 * Yarham Kulfta, 3rd Secretary to the Caleph of Keltar, Ambassador of Calimshan, Director of Foreign Engagement